Since I only recently figured out a way to access the new X3 textures (about 2 days ago), I have decided to re-texture the ships before releasing anything for X3.Īs an "FYI. That way you can control the quality, poly count and level of detail. I prefer to use ship plans (or other people's meshes as a template), and build my own from scratch. I'm not saying it can't be done.but the results are less than satisfying, and that's not the way I care to work. It is not a simple "quick & dirty" matter of taking someone else's work, and wrapping an X3 scene file around it. The thing you need to keep in mind is that it takes a significant amount of effort to bring a ship into X3 (or X2). I'll also be adding a few new ships into X3, like this M6 based on the Monsoon Gunboat from Babylon 5. Its one of the most subscribed to mods on Steam. I also have an YT-2400 "Outrider" in-game (new ship, not in X2) which I use as my main M3 fighter in X3: im pretty biased, but if you want a small mod chain, like custom lore and heroes, you can give Days of Carnage (Custom Galactic Civil War) or Days of Order (Custom Republic vs CiS War) mods a try. Most of these ships required a fair bit of re-work to make them "right" for X3. This is not meant to balance the game, but to make it more 'realistic'. This means all ships will be rescaled and the amounts and types of weapons will be increased in order to try and bring them to spec. It has a fairly large cargo capacity, but no front weapons (although with 2 quad laser turrets, it can defend itself pretty well). Basically this mod will just adjust the units and gameplay of FoC to make it more canon to Star Wars lore. Then there is the Millennium Falcon, which I have in the game as a freighter, but spec'd as an M3-class ship so it can dock with TL's and M1/M2 capital ships. I have also ported the Banshee (M3), Roger Young (currently a TL, but with lots of weapons and hanger capacity), and Sulaco (As an M1, but with 40 lasers, and a 90-bay hanger). I currently have the Tie Interceptor, Tie Defender, and A/B/X/Y-Wing fighters ported over to X3 from X2. You can check out pix of my X2 ships on this thread. If it does, it will need to be completely re-textured, which is a lot of work.) I have put 33 ships into X2.many of which I will be bringing over to X3 as I have time. To be honest, it doesn't really look all that X3-ish. I already have an ISD in my SSG mod(s) for X2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |